Uniting Worlds

There was a recent occurance that could potentially go unnoticed, yet may prove to be a landmark event in virtual world interoperability. Currently most virtual worlds are stand alone worlds, with no means of communicating with each other, and no means of visiting (via Avatar). There are many VW providers who are pondering and tinkering with ways to make this happen. Since there is no universal source code at present, proprietary codes are developed that are incompatible. Linden Labs has released the Second Life code to open source. This opens the door to interoperability.

Two Lindens (employees of Linden Labs, Second Life) were able to send their avatars from Second Life to OpenSim. This is rudimentary, but all first steps tend to be. I’m sure the first phone call wasn’t recognized as such a world-changing event until viewed in retrospect. Those involved probably just thought it was some cool technology at the time. When Virtual World Interoperability becomes standard, this moment will be brought up and remembered as a tremendous leap from world to world.

Read about it here.

And watch a video of the event here.

Here is a snapshot of the historic event:


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